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Lucky Star

Developer(s)

Drillimation Studios

Publisher(s)

Namco

Director(s)

Hiroshi Takajima

Producer(s)

Hideo Yoshizawa

Composer(s)

Go Shiina

Series

Lucky Star

Platform(s)

Arcade, NES/Famicom, Microsoft Windows

Release Date(s)

Soft Release
WW November 1986
Official Release
JP January 1987
NA March 1987
EU June 1987

Engine

Driller Engine 1

Genre(s)

Puzzle

Lucky Star is a 1987 puzzle game developed by Drillimation Studios and published by Namco for arcades and for the Nintendo Entertainment System and for Microsoft Windows, with the beta version released in arcades in November 1986. The official game was released in 1987.

Blurb

This is the official blurb from the NES version:

If you think it's scary on the outside, wait until you see the basement! You're in for the longest night of your life. Creepers, zombies, spiders, endermen, skeletons - creatures lurking around every corner. As you descend deeper and deeper, they get thicker and thicker. Better stick close to the cavern floor - it's your only chance of finding a weapon or two. You're gonna need 'em. Because when you finally meet Dr. Manhole, you know he'll be going for the jugular. So keep your courage up and your stake sharp. And say your prayers!

Gameplay

Lucky Star puts players assuming the role of Konata Izumi to stop an onslaught of blocks being sent by Dr. Manhole that will cover all of Kyoto. Players destroy blocks being sent to them by shooting them, which disappear when the block they shoot hits the same colored block. If the block they shoot hits a non-matching block, it will just morph into a regular block. Players must destroy the given number of blocks to complete a stage. If a block crosses the line, a life is lost, but extra lives are given at 20,000 points, then 60,000 points, then every 60,000 after that, if the player loses all of their lives then a game over screen occurs.

Block Types

There are nine different block colors, with each giving a different point value. The game starts with four block colors, but adds more as players progress throughout the game.

Color Point value NGE
Red 10 765
Blue 20 383
Green 30 255
Yellow 40 191
Purple 50 153
White 60 128
Black 70 109
Cyan 80 96
Orange 90 85

Dip Switches

In the arcade and Microsoft Windows version of the game, the player can modify the dipswitch.ini file to their exact likings. The table below references the dip switches.

Switch Effect
difficulty Sets the game difficulty. The in-game speed is the number of seconds when a new row of blocks is generated. 0 sets it to 10, 1 sets it to 8, and 2 sets it to 6. 
lives Sets the number of lives every time a new game is started. The owner may set the number to 3 or 5.
extra life Sets the number of points needed to earn an extra life. 0 sets it to 20,000 and 60,000, 1 sets it to 30,000 and 80,000, 2 sets it to 40,000 and 100,000, and 3 sets it to 10,000 and 50,000.

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